Classes and Combat Abilities

Choose from twelve unique base classes (with eight available in early access), each equipped with three powerful skills.

Build your team roster and explore dynamic dungeons filled with traps, creatures, and challenging objectives your team must complete.

knight

Slices through all in his path

The Knight is a jack-of-all-trades class that sacrifices complexity for survivability. The knight has a flat learning curve, and skills are designed to be intuitive and simple to use.

Biography

In the aftermath of Felheath’s ruin, order fell to those with steel and coin enough to enforce it. These self-made "knights" formed in this chaos, adopting the titles and trappings of nobility. Oaths sworn not to crowns or kingdoms, but to contract and cause, their honour measured by silver and blood. Mercenaries, caravan guards, and deserters of forgotten wars, this caste of wasteland sellswords command respect by their blade. In the lawless wastes of Felheath, where the will of king and lord carry little weight, these so-called knights owe their allegiance to few.

Health

Defense

Complexity

Swing your longsword in a sweeping arc, dealing damage to all enemies in the radius of the arc

The user blocks all frontal attacks with their shield. The user may still be attacked from behind while in a block stance.

The user dashes in a direction of their choosing, quickly evading an enemy attack.

Minstrel

Empowers allies with a healing song

The Minstrel is a healing and support class that is equipped with area effect abilities. The minstrel has a steeper learning curve but synergizes extremely well with other, more aggressive, classes.

Biography

When despair spreads across the frozen lands, minstrels carry warmth where fire cannot reach. Whether traveling from ruin to refuge, or playing for regulars at a roadside inn, they sing tales of forgotten summers and hope long buried beneath the ice. Music soothes the heart and soul, but for those musicians with a magical inclination, these melodies may be imbued with power to heal mind and body. Like all practitioners of the arcane, such minstrels must conceal their craft, though with or without sorcery, music remains essential to life in Felheath, where gloom and silence weigh heavily upon the weary, and song is whispered to awaken the soul and defy the chill of death itself.

Health

Defense

Complexity

Swing your longsword in a sweeping arc, dealing damage to all enemies in the radius of the arc

Raise your shield in front of yourself, blocking all damage recieved from the direction your facing

An evasive stationary dodge, avoiding all damage recieved for a brief moment

Mage

Sees what lies ahead

This class has low survivability and high damage, with exceptional range at the cost of risk for friendly fire. Mobility and the ability to parry some types of attack may allow for getaways in tight situations.

Biography

Since the Great Freeze, spellcasters have been met with disdain and outright hostility from non-practitioners, at least within human societies. Because of this, few spellcasters openly practice magic, and those who do are often hermits, wandering pilgrims, or outcasts. In some rare cases, an open-minded lord may seek counsel from a learned spellcaster or take one on as an advisor, even if this is not widely known beyond the gentry and nobility. These spellcasters, considered more restrained, civilized, and trustworthy, are known as mages. They are as few as they are powerful, and it is often rumoured that much of the politicking of regional powers and kingdoms is subtly guided by their unseen hands.

Health

Defense

Complexity

The casting character sends a bolt of magical energy forward in a direction of their choosing, damaging enemies or pushing props askew.

The casting character disappears and reappears a short distance ahead, useful for getting behind enemies or evading crowds.

The casting character forms a shield of magical energy, protecting them from all enemy attacks for a brief period.

Conjurer

Leads an army of tamed mobs

The conjurer relies on charmed creatures to do both damage and to act as a shield. A well timed daze allows time for some escape in risky situations.

Biography

Conjurers are those who seek to explore The World Between and confer with its inhabitants. This ambition to bind demons and elemental energies to their will has often resulted in calamity, and as such, when the freeze consumed Felheath, blame fell swiftly upon them, for who else trafficked in powers so otherworldly? Nearly as despised as practitioners of necromancy, those surviving conjurers withdrew into solitude, forming hidden covens that persist to this day. Within their hidden sanctums, they still whisper to the unseen, binding and bargaining with forces that even gods have long abandoned, and with Felheath's unfreezing, the arcane treasures of long-lost demon-lords call to even the most isolated of spellcasters.

Health

Defense

Complexity

The user quickly pierces enemies or props with a small dagger.

The casting character charms all nearby enemies to fight on behalf of the casters team, this spell can only be broken by an enemy player casting charm or death.

The casting character temporarily disables movement of enemies and inverts controls of enemy players.

Candlewright

subtext

This is a description of what the class does. A blurb about playstyle and buzzwords that tell you what his gameplay theme and roll is.

Biography

A strange figure known only by title, the Candlewright drifts between villages near the Greenwood, where beehives grow wild. None can say if they are a hermit, a witch, or merely mad, for they speak to bees as though to kin, and the swarms obey - parting, gathering, and darkening the air at whispered word. Some claim the Candlewright once kept hives for a meadery now long abandoned; others insist they are a spellcaster with a knack for the theatrical, while some believe they are not human at all, but something drawn out of the comb and wax itself.

Health

Defense

Complexity

The casting character envelops enemies and enemy players in a thick magical wax that can be shattered after several hits, resulting in death.

The casting character sends a volley of angry bees forward in a direction of their choosing, damaging enemies or pushing props askew.

The casting character forms a shield of magical bees, protecting them from all enemy attacks for a brief period. Enemies that attempt to attack Swarm Shield will lose hearts.

Druid

Subtext

This is a description of what the class does. A blurb about playstyle and buzzwords that tell you what his gameplay theme and roll is.

Biography

Druidic magic is not true sorcery and is more akin to herbalism, and many see it as mere superstition. Yet those with a keen sense for natural alchemy are often spellcasters themselves, practicing thaumaturgy or spirit lore. These spellcasters are rare and as likely to pose as local healers or apothecaries, quietly imbuing their remedies with hidden potency, as they are to risk revealing their talents. Others embrace their gift openly, channeling ritual power to change form or command the very skies themselves.

Health

Defense

Complexity

The casting character swings their staff in a sweeping arc, dealing damage to all enemies in the radius of the arc.

The casting character sends down an enshrouding mist, reducing visibility, and slowly damaging enemy players the longer they remain in the affected area.

The casting character transforms into a large spider, dramatically buffing movement speed. The player cannot attack while in spider form.

Necromancer

Summons the souls of the dead

The necromancer summons the corpses of fallen players and NPCs to do his bidding.

Biography

During Felheath's prime, necromancy was then, as it is now, widely untolerated. In the years nearing the city's destruction, secret conclaves of its practitioners could be found within the city's walls, and even those outcast continued to wander nearby forests and hills, preying upon villages and isolated hamlets. This conflict strained Felheath's relations with its neighbors, and some say that necromancers themselves were responsible for Felheath's fall. Today, necromancy is a rare form of sorcery, reviled by nearly all; its practitioners seclude themselves in towers and crypts, studying the energies inherent in corpses to bind the will of the dead to their own, forestalling death and ensuring their spirits are not lost to the Natural World.

Health

Defense

Complexity

The casting character sends down a volley of bone shards damaging all enemies within the radius of the spell.

This skill description is missing and needs to be defined

While standing next to a corpse, the casting character raises all corpses nearby to fight on behalf of the casters team, this spell can only be broken by an enemy player casting charm or death.

Ranger

Pierces his enemies hearts quietly and swifty

The ranger is a complement to the knight class, where tankiness is replaced by enhanced mobility. The rally banner allows the class to be support focused in this way, and dual combat abilities make the class relatively versatile when dealing with enemies as well.

Biography

Before the cataclysm, the city of Hoarcrest served as the northernmost hub for travel to and from Felheath. Relations between Hoarcrest and Felheath shifted over time, and after a particularly disastrous diplomatic meeting, a secret organization was founded to monitor the hidden affairs of the arcane city. Little is known of this group, though it is believed to have maintained chapters in several cities across the region. After the Freezing and later Thawing of Felheath, the organization continued its mission of protecting nearby towns, suppressing threats, and hunting arcane creatures. Its members came to be known as rangers.

Health

Defense

Complexity

The user swings their shortsword in a sweeping arc, dealing damage to all enemies in the radius of the arc.

The user draws their bow and fires. This enters the user into Root input mode. Arrows pass harmlessly through allies.

The user places a team banner down, buffing the movement of all allies.

knight

Martial Swordsman

This is a description of what the class does. A blurb about playstyle and buzzwords that tell you what his gameplay theme and roll is.

Biography

This is for lore. About the person, their history, their impact on the world, and any additional mystery or questions to entice the player and generate interest in the extended canon.

Health

Defense

Complexity

Swing your longsword in a sweeping arc, dealing damage to all enemies in the radius of the arc

Raise your shield in front of yourself, blocking all damage recieved from the direction your facing

An evasive stationary dodge, avoiding all damage recieved for a brief moment

knight

Martial Swordsman

This is a description of what the class does. A blurb about playstyle and buzzwords that tell you what his gameplay theme and roll is.

Biography

This is for lore. About the person, their history, their impact on the world, and any additional mystery or questions to entice the player and generate interest in the extended canon.

Health

Defense

Complexity

Swing your longsword in a sweeping arc, dealing damage to all enemies in the radius of the arc

Raise your shield in front of yourself, blocking all damage recieved from the direction your facing

An evasive stationary dodge, avoiding all damage recieved for a brief moment

knight

Martial Swordsman

This is a description of what the class does. A blurb about playstyle and buzzwords that tell you what his gameplay theme and roll is.

Biography

This is for lore. About the person, their history, their impact on the world, and any additional mystery or questions to entice the player and generate interest in the extended canon.

Health

Defense

Complexity

Swing your longsword in a sweeping arc, dealing damage to all enemies in the radius of the arc

Raise your shield in front of yourself, blocking all damage recieved from the direction your facing

An evasive stationary dodge, avoiding all damage recieved for a brief moment

knight

Martial Swordsman

This is a description of what the class does. A blurb about playstyle and buzzwords that tell you what his gameplay theme and roll is.

Biography

This is for lore. About the person, their history, their impact on the world, and any additional mystery or questions to entice the player and generate interest in the extended canon.

Health

Defense

Complexity

Swing your longsword in a sweeping arc, dealing damage to all enemies in the radius of the arc

Raise your shield in front of yourself, blocking all damage recieved from the direction your facing

An evasive stationary dodge, avoiding all damage recieved for a brief moment

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